Deformations, Warping and Object Comparison a Tutorial
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Preventing Self-Intersection under Free-Form Deformation
ÐFree-Form Deformation (FFD) is a versatile and efficient modeling technique which transforms an object by warping the surrounding space. The conventional user-interface is a lattice of movable control points but this tends to be cumbersome and counterintuitive. Directly Manipulated Free-Form Deformation (DMFFD) allows the user to drag object points directly and has proven useful in an interact...
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We demonstrate that, for a large class of re ectance functions, there is a direct relationship between image warps and the corresponding geometric deformations of the underlying three-dimensional objects. This helps explain the hidden geometrical assumptions in object recognition schemes which involve two-dimensional image warping computed by matching image intensity. In addition, it allows us ...
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We demonstrate that, for a large class of reflectance functions, there is a direct relationship between image warps and the corresponding geometric deformations of the underlying three-dimensional objects. This helps explain the hidden geometrical assumptions in object recognition schemes which involve two-dimensional image warping computed by matching image intensity. In addition, it allows us...
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The linear strain measures that are commonly used in real-time animations of deformable objects yield fast and stable simulations. However, they are not suitable for large deformations. Recently, more realistic results have been achieved in computer graphics by using Green’s non-linear strain tensor, but the non-linearity makes the simulation more costly and introduces numerical problems. In th...
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In this paper a method for digitally recording four quarter-reference-wave-holograms (by CCD) in a Mach-Zehnder interferometer setup, and reconstructing the object wave-front by numerical method is presented. The terms of direct transmission, auto-correlation and conjugate wave in the four wave reconstruction are cancelled out and only one original object wave is left after overlapping. Reconst...
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تاریخ انتشار 2000